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What Do You Want to Say?
I base my consultation on the overriding questionWhat is
the story you are trying to tell here? And then look at the
accompanying questionIs that what is reflected on the page
or screen? Our job, together, is to match these answers in the most
skillful and artful way possible.
What is the Prevailing Idea?
First, I will engage you in a dialogueWhat was the original
story or idea you had in mind? What is your interest in this
character? What larger meaning do you want to communicate? What
particular passion are you bringing to this work? The goal of this
exploration is to find a thru-line for the story, whether it be
thematic, character-based or purely plot-driven. Once that thru-line
is arrived at, we will have a reference point for determining the
structure of the story.
A Custom-made Design
When thinking about structure, it is important to understand
that the success or failure of any dramatic work is not determined
by the particular structure it uses. It is determined by the
resonance of the ideas being communicated. The structure exists
to serve those ideas. A masterfully crafted story will have a structure
designed specifically for that storys needs. But we will need
a template from which to begin creating our custom-made design,
and that is why we have three-act structure.
Building a Tool Chest
These days, three-act structure is often discussed as if it is
an end in itself for creating good art or craft. On the contrary,
it is simply the launching point. But being such, it is critical
that a writer should have a thorough knowledge and understanding
of what it is and how it works. Nuts and bolts concepts such as
sympathetic character, stakes and tension, obstacles and complication
and character transformation provide the writer with a tool chest
to draw from to most effectively serve his or her story goals. Part
of my job is to increase your available tools and show you new ways
to use them.
First the Forest, Then the
Trees
This macro-level structure work will then lead us into the micro
level, evaluating how well the scenes are fulfilling that structure.
Another collection of tools comes into playeconomy of dialogue,
subtext, exposition, cause and effect, visuals and action. And,
of course, we will return to discussions of character and theme
throughout the process to insure that each decision in the crafting
of a scene is being informed by the larger goals.
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